In preparation for this blog post I had to do a little bit of
hunting around, in order to try and understand the debate regarding climate as
a factor to the fall of civilizations. Though to be honest, I couldn’t find
much, if anything regarding an arbitrary proved or disproved debate. Instead I stumbled
across a debate which encompassed the topic in the form of ecological
principals, rather that the civilization is a living entity and thus can be defined
and modelled around those ideas.
Civilization V Indicators Source: Steam Workshop |
The birth of this idea dates back to the 1920’s, with
scientists interpreting these societies as organisms which are born, developed
and eventually withers away, often directed and led by creative individuals
(Splenger 1926). Thinking in this kind of context it reminds me of playing Sid Mires
Civilization V. I founded my little civilization and I developed and shaped it
how I saw fit for that gaming experience. I ensured that its growth and economy
was strong so that it could survive and progress. Though some ideas were
haphazard and in retrospect led to my civilization becoming stagnant, falling
apart and rebelling.
Though the game is impressive in referencing back to West’s organism
principal, it also highlights that the principal is not all that sound. Mainly
that it neglects to account for internal and external systems which promotes
the civilization grow and become sustainable (Butzer 1984). No longer viewed
in isolation, but as a response to bring itself in equilibrium with its unique
surroundings, this often increases the ‘social complexity’ of the civilization.
Now that term might confuse some people, but the best way to explain it is in
terms of an ecological concept, trophic levels.
A diagram showing examples of how human and natural systems interact internally and externally Source: Marten 2001 |
Different Trophic level complexity Source: Butzer 1980c |
The more systems you have in place, the more people you need
to run and mange those systems, and depending on the importance of said system
will dictate where you are in terms of the trophic levels (Butzer 1980c). For
example agriculture will be the base of the civilization, whilst the ruler and
his advisors are at the top, dictating and affecting what’s below. The greater
the complexity, the more resilient the system becomes to any changes which threaten
to alter the status quo (deMenocal 2000).
So
in essence the civilization is an opportunistic human ecosystem, but if that’s the
case since climate ultimately controls the composition of an ecosystem, hasn’t climate
got a very important role to play in the fate of the civilization?
Well the answer is yes, and no because these societies aren’t
natural, they are human constructs and so even though they might show aspects
of ecological principals, it doesn’t mean that it is going to react and behave
like a system free from powerful intrinsic systems (Coombs and Barber 2005).
Where am I going with this you might think? Well I’m going to go into more
detail in my next post but I will give you a hint. Social Complexity.
Is that the factor which determines if your civilization can
stand the test of time?
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